![]() "And then social philosophy," he continues. You have this group of 20-somethings trying to exist in that world and what happens." The island in the game can represent that world. War isn't a defining issue for this generation - it's more about dealing with the older generation and the world they've left behind. "I wanted to create a story that was about the generational clash that is going on right now. He reels off a few more touch points: Pulp Fiction, acclaimed graphic novel A History of Violence and the films of Alfred Hitchcock. "Jason is in his mid-20s and his friends are in their mid-20s, so I wanted to create a story that was about the generational clash that is going on right now. "For me, Apocalypse Now was about the disenchantment of a generation in the face of the Vietnam War, and this game is about what's happening to people in their 20s today. "And Apocalypse Now," he adds, without drawing breath. No surprises there - the demo paints a picture of an unmistakably Carroll-esque fever dream, dripping with references to drug use and mental illness. "Alice in Wonderland," offers lead writer Jeffrey Yohalem without a moment's hesitation, when asked what narrative cues he's drawn on for the follow up to 2008's flawed but sophisticated Far Cry 2. And in between it takes in immolated tigers, extraordinary violence and some of the filthiest language you'll hear outside of a Gordon Ramsey domestic. The demo begins with an attention-seeking POV shot of a bare-breasted young jezebel grinding her assets enthusiastically in front of the game's camera while a small army of painted natives dance the haka in the background, and ends with a hallucinatory wander through a black abyss furnished with flickering TV sets and flashing neon striplights. Whereas back then out-of-his-depth island castaway Jason was doing his utmost to escape the clutches of mohawked psychopath Vaas, now the tables have turned and he's on the offensive, attempting to flush the villain out of his shanty town meets circus high-top jungle hideout. ![]() The new demo on display at E3 this week offers a whole new angle on the title, following the relatively straight-laced scene-setting introduction we were offered this time last year. If Ubisoft stays true to its word, it's about to deliver one of the oddest, most idiosyncratic AAA blockbusters of the current console generation. No? Well, it's time to realign your expectations. A lush jungle paradise to sneak around in, a rag-tag army of dangerous thugs to dispatch, some grounded, gritty dialogue to wrap your ears around - that all sounds about right.īut how about fourth-wall smashing psychotropia, Nietzchean commentary on the gamification of generation Y and a caustic dissection of the very fabric of the video game medium? Plus, a side-order of shark punching. You probably think you've got a pretty good handle on what to expect from the third entry in Ubisoft's Far Cry series.
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